Startups

Startups

List of startups.

285 Digital Media
285 Digital Media is an iPhone and iPad development company based in Vancouver Canada
32lines - Web Development&Design Agency
We are a one-person digital web agency based in Bavaria, specializing in web development, mobile websites, social media and web design.
Home | 3DLT
3DLT is a platform for 3D printing as-a-service that helps retailers offer 3D printable products online and in-store. Designers bring your ideas to life and sell them on-demand in our growing marketplace.
CGVietnam » A high quality design and 2D animation company from Vietnam
CGVietnam is an elite, flexible, fast-moving company from Hanoi, Vietnam. We focus on high quality 2D animation, website and digital creative design.

More Startups: design search results:

A Closer Look At Personas: What They Are And How They Work (Part 1)
In my experience as an interaction designer, I have come across many strategies and approaches to increase the quality and consistency of my work, but none more effective than the persona.
Taking A Second Look At Free Fonts
Once thought of as amateurish by professional designers, free and open-source fonts have gone through something of a renaissance in just the last few years. The quality of available free fonts has increased dramatically.
TED: Ideas worth spreading
TED is a nonprofit devoted to Ideas Worth Spreading - through TED.com, our annual conferences, the annual TED Prize and local TEDx events.
The design guide for the uncreative eye: Tips for non-designers
Your brand is the essence of your company; it’s the one thing everyone thinks of when they hear the name of your product, advertisers often call it the “idea.
UI, UX: Who Does What? A Designer's Guide To The Tech Industry
Plus: How Apple, Facebook, Google, and more tech-world heavyweights describe their design jobs. Design is a rather broad and vague term. When someone says "I'm a designer," it is not immediately clear what they actually do day to day.
Experiments at Airbnb
Airbnb is an online two-sided marketplace that matches people who rent out their homes (‘hosts’) with people who are looking for a place to stay (‘guests’). We use controlled experiments to learn and make decisions at every step of product development, from design to algorithms.
The Next Big Thing In Responsive Design
Responsive design has to go beyond optimizing for different screen sizes, write Code and Theory's Dan Gardner and Mike Treff.
Personas
Cohorts are groupings based on similar experience. Common vernacular for cohorts would be generations. In the Smurf Village you had three generations of Smurfs. The baby Smurfs (which for whatever reason had the only other female Smurf). Let's call them Generation Next.
A Modern Designer's Canvas
When I gave this talk1 a title, I called it “A Modern Designer’s Canvas,” because originally I was going to talk about the tools and processes that I use when I’m designing. But being a good designer or developer is about so much more than knowing how to use tools.
Outdated UX patterns and alternatives
Meet North, design and development standards to align and guide your project. It's a comprehensive guide contributed to the open source community to encourage, "a mobile-first, in-browser, system based approach to design and development."
What is Product Design?
Chances are, if you are reading this, you work in the tech industry. Chances are, you are currently, have recently, or aspire to be involved in the creation of a modern digital product. This article aims to give you a deep understanding of the role of Product Design in this process.
The Skeptic’s Guide To Low-Fidelity Prototyping
Designer Paul Rand once said, “An understanding of man’s intrinsic needs, and of the necessity to search for a climate in which those needs could be realized, is fundamental to the education of the designer.
Prototyping Your Workflow
Last year the digital agency I work for, Bluecadet, started a website redesign project for The Franklin Institute—a renowned Philadelphia science museum undergoing the largest expansion in its history.
What I Learned In My First Year as a Product Designer
For the past year, I’ve had an incredible experience contributing to the design team at Edmodo, a K-12 education startup backed by Greylock Partners, Benchmark Capital, and Union Square Ventures.
Profound Grid | A grid system for fixed and fluid layouts
Profound Grid is a responsive grid system for fixed and fluid layouts. Built in SCSS, it gives you flexibility and full control. Profound Grid uses negative margins to calculate columns, so unlike with other grid systems, fluid layouts will look exactly the same in every browser.
How Typography Affects Conversions
As an Internet marketer, conversion is our bread and butter. I can guarantee you spend a large part of your time pondering ways to optimize landing pages. Things like copy and design are the obvious features we all like to play around with.
The 5 Most Common Design Mistakes
There’s no learning without mistakes. And I’ve done the following (as well as seen the following done) too many times to count.
First Principles of Interaction Design (Revised & Expanded)
The following principles are fundamental to the design and implementation of effective interfaces, whether for traditional GUI environments, the web, mobile devices, wearables, or Internet-connected smart devices. This is a huge revision. I expect I have made mistakes.
Making Good Design Decisions
There’s a popular misconception that NASA spent millions in a failed attempt to create a space pen while the Russians just used pencils. The implication is that good design is simple in the sense that it is simplistic or obvious.
13 Ways Designers Screw Up Client Presentations
The hardest part of design is presenting work. You can’t even argue about this. I’ve seen people who did amazing work get up in front of a client and lay eggs. I’ve also seen people do alright work and work clients around their little finger.

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Design Lunatic – BluCSS
Tutorials for neat web things like jQuery, HTML5, CSS3.
Designed for Destruction
For a time, starting in the early 1990s, Isabella Blow and Alexander McQueen were inseparable—fashion muse and master—lovers without the sex. They shared something else: a self-loathing so intense it would devour them both, with Blow’s suicide in 2007 and McQueen’s in 2010.
DeskAway
DeskAway is a software as a service application for team-based project management and collaboration developed by Synage Software Pvt. Ltd. and Sitanshi Talati-Parikh in 2005 and launched DeskAway as a public beta in late 2007 with a tagline that states 'simplify work'.
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